Two years in-house at Dring — three flagship party games designed end-to-end, plus every static, social post, and campaign creative in between.
Dring makes competitive party games — the kind you break out when the room is loud and everyone's already had a drink. I joined as the in-house designer and stayed for two years, running everything visual: three full product launches (First & Last, Naughty Dares, Takeoff), packaging systems, and a steady drumbeat of social creative that had to look right at thumbnail size.
.products
Packaging, brand mark, card design — every surface for each of these was done in-house.
also designed for: Wild · Dialogue Baazi · Drama-Dol · Triple X · God of Mischief · Dring Pong · Blue Monday Beer Saturday Sunday · Horrible Friends · DRING OF
.social
Product launches, price drops, campaign creatives — every static designed to work at thumbnail scale.
.behind the scenes
Real photos from the studio — designs off the screen and into the world.